3D haptic touch to virtual reality



3D haptic touch to virtual reality
 
The technique was developed 3D haptic lab by Japanese researchers Mirasens: through a loop attached to the finger, it adds a sense of touch to virtual reality. In the end, you can find applications of technology in the field of telemedicine, industry, advertising or entertainment, according to researchers from the laboratory. But if you have been reporting on the results obtained by the laboratories on a large scale, and the technology is not new even then.

Tomorrow will even need to touch the screen or to hold and console, and will interact directly with the 3D image of the object. Witnessing a technique called "haptic 3D" developed by researchers from the Laboratory of Japan Miraisens ("common future"), a spin-off from the National Institute of Advanced Science and Technology. It allows the user to "feel" the virtual object in one of his fingers. For this, it has a kind of headset Occulus Rift and equipped with a loop placed at your fingertips. As follows helmet and head movements of the user, and the system knows what angle the user sees the image of "simulation" by the helmet. It also connects with the ring attached to the fingers of the user. This makes it possible to connect the user to see the movement with his finger and then synchronize this movement with the vibrations transmitted by the ring finger. The result: a helmet worn by a sense of "touching" the image before him.



Despite been on good communication by the laboratory on its technology, is in itself is not entirely new. The start of the CEA Haption she designs for several years to force feedback systems for businesses, including, for example, the PSA. The system consists of mechanical structure is clearly equipped with motors and sensors are connected to an electronic keyboard. The end user takes a hand structure, and can move freely in all of the real world, and in the virtual scene. When communications hand virtual object with digital, power is sent to the motor, which simulates the actual contact.

While we should first deployment of innovation in entertainment such as movies and video games in 3D, Japanese lab also is working on applications for the service industry, telemedicine or digital design models that can also change ... the finger and the eye!